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Strategic Partnerships for school education 2019-1-PL01-KA201-065137
                         Project: Teacher4.0 - comprehensive method of implementation of Industry 4.0
                                concept into didactic practice in primary and secondary schools

               AR is used in various areas of science and business: in medicine - medical imaging, in aviation - on-
               board instruments show pilots important data about the terrain they see in front of them, in training
               - AR provides students and company employees with necessary data about specific objects, on which
               they work, in the automotive industry - displaying key information or images, e.g. from an on-board
               computer, radio or navigation system on the windshield of a car or motorcycle, in communication -
               AR markers are used during marketing campaigns. In tourism, RR is used in the external navigation of
               tourist special glasses in the form of superimposing interactive information], as well as in the
               reconstruction of archaeological objects.

               New applications are being created and existing ones are being updated.

                                           9
               Augmented reality in education
               There is a view that education can expect the most benefits of AR technology, because through the
               skillful implementation of its solutions in educational processes, all its teaching assets can be used.
               The usefulness of AR technology in education can be analyzed from the point of view of its technical
               presentation capabilities, as well as in psychological categories related to, among others evoking
               positive emotions stimulating interest and willingness to acquire or expand knowledge. The
               development of AR technology brings successive emergence of new application solutions that are
               used in various areas of human life. The possibilities of AR technology are increasingly being used in
               education and vocational training processes. The main reason for this is the large visualization
               possibilities that can be used, among others in the design of complex technical devices, studying
               human anatomy or presenting various, difficult or impossible to observe in real conditions processes
               and phenomena. The effectiveness of AR technology is particularly noticeable in cases where it can
               help to understand complex and difficult to explain issues, or in cases where the issues discussed are
               characterized by a high degree of abstraction. Examples of the above teaching problems can be
               science, i.e. mathematics (spatial geometry), physics or chemistry. An important didactic tool in the
               above cases is a demonstration, experiment or realistic simulation conducted in real conditions. AR
               technology can make the use of a “sheet of paper” and an interactive camera transfer its user to a
               virtual physics or chemistry laboratory. In the basic version, the process of “augmenting reality” is
               triggered by the identification of a marker (the so-called marker), which, moved under the camera, is
               read by a computer application, presenting at the same time text information, 3D graphic models,
               instructional films, animations or sound on the screen of the mobile device. The process initiating tag
               is any printed or displayed image in the form of e.g. 2D graphics, inscriptions, photos or other
               objects. In one tag, you can “accumulate” gigabytes of various types of teaching materials.

               In the age of Internet development and e-learning, children are also eager to reach for new
               technological solutions to play and teach. Augmented reality appears in educational courses
               designed for the youngest - it is usually fun-related learning, educational games, simulations, etc. The



               9  Marek KĘSY Dr inż., Politechnika Częstochowska, Wydział Inżynierii Mechanicznej i Informatyki,
               POSZERZONA RZECZYWISTOŚĆ W EDUKACJI THE AUGMENTED REALITY IN EDUCATION

                                               This  project  has  been  funded  with  support  from  the  European
                                               Commission. This communication reflects the views only of the
                                               author, and the Commission cannot be held responsible for any
                                               use which may be made of the information contained therein.
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