Page 62 - Enchiridion 4.0 program_EN
P. 62

Strategic Partnerships for school education 2019-1-PL01-KA201-065137
                         Project: Teacher4.0 - comprehensive method of implementation of Industry 4.0
                                concept into didactic practice in primary and secondary schools

               The above example perfectly illustrates the fact that digital technologies do not have to be a threat
               to traditional books - on the contrary, they can beautifully enliven and diversify them.

               An important aspect of AR, which works great in education, is the ability to participate in a virtually
               created world. To make this experience as real as possible, some museums use large screens and
               special cameras.

               The widest application of RR in the field of historical education are RR guides to historical cities and
               museums. The user can navigate the historical site and get information on the display (goggles,
               phone display, computer display). The information is updated according to how the user moves and
               displayed simultaneously according to his individual needs.

                                                                   11
               Table 2. Selected areas of augmented reality applications
               Area of application   Description


                                       Museums, AR guides, art history trainings, reconstruction of historic
                 Historical education
                                       buildings in the AR system

                 Encyclopedic
                                       AR libraries, augmented reality textbooks
                 knowledge

                 Training for
                                       Technical constructions and intra-corporate training
                 companies


                 Virtual laboratories   Simulations of experience from various areas of science

                 Early school
                                       Initial teaching and learning through play
                 education


                                    12
               Augmented reality (AR)  enables students and teachers to apply information, illustrations and other
               content to the image of the real world, creating a new context and providing valuable associations
               that help in learning and understanding various issues. AR applications in traditional lessons can
               change the classroom into space, move students in time to see historical events with their own eyes,
               and even allow them to look inside everyday objects and understand how they are built.

               Augmented reality connects the digital world with the real. By placing digital objects and data in the
               context of the physical world, AR applications on a mobile device allow the imagination of students
               to seamlessly penetrate reality and create new opportunities for interaction with the environment.

               AR applications are valuable educational tools that strengthen commitment and motivation across
               the entire spectrum of teaching subjects. Teachers can use augmented reality to:

               11  E-mentor nr 2 (44) / 2012 » e-edukacja w kraju » Rzeczywistość rozszerzona i jej zastosowanie w edukacji
               12  https://www.apple.com/pl/education/docs/ar-in-edu-lesson-ideas.pdf

                                               This  project  has  been  funded  with  support  from  the  European
                                               Commission. This communication reflects the views only of the
                                               author, and the Commission cannot be held responsible for any
                                               use which may be made of the information contained therein.
   57   58   59   60   61   62   63   64   65   66   67