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Strategic Partnerships for school education 2019-1-PL01-KA201-065137
Project: Teacher4.0 - comprehensive method of implementation of Industry 4.0
concept into didactic practice in primary and secondary schools
the realism of the presented issues with the minimum necessary to incur financial expenses related
to their creation and maintenance. Implemented in education processes in a thoughtful way, it can
provide an interesting tool that presents a high cognitive value, at the same time conditioning
didactic efficiency.
Augmented reality can greatly enhance educational materials, opening up new perspectives for
virtual learning. However, it should be remembered that even the most interesting solutions from AR
will not replace well-thought-out and appropriately refined training material. Augmented reality is a
tool that should be used, bearing in mind the primary educational goal - to provide future recipients
with the highest quality information and both theoretical and practical knowledge.
Augmented reality provides teachers and students with new tools and new opportunities. AR
applications provide valuable help for students in exploring the world and acquiring knowledge. Over
time, new applications and new types of AR applications will appear, creating new experiences and
learning opportunities. Regardless of whether augmented reality is to be an addition to a previously
developed lesson or an inspiration for completely new classes, the inclusion of the AR application in
the teaching process of the subject brings the benefit of greater involvement and better
understanding of the issues learned
Augmented reality has a great educational future. Among the most common applications are
environmental research, exploring the objects of history and culture. Very often it also means leaving
the class, because we can get the most information simply by watching the world around us.
Literature
Marek KĘSY Dr inż., Politechnika Częstochowska, Wydział Inżynierii Mechanicznej i Informatyki,
POSZERZONA RZECZYWISTOŚĆ W EDUKACJI THE AUGMENTED REALITY IN EDUCATION
https://pl.wikipedia.org/wiki/Rzeczywisto%C5%9B%C4%87_wirtualna
https://pl.wikipedia.org/wiki/Rzeczywisto%C5%9B%C4%87_wirtualna
WIRTUALNA I ROZSZERZONA RZECZYWISTOŚĆ A ZACHOWANIA KONSUMENTÓW Studia
Ekonomiczne. Zeszyty Naukowe Uniwersytetu Ekonomicznego w Katowicach Nr 303, Jadwiga
Berbeka, 2016
NOWE TECHNOLOGIE DOI 10.15199/148.2017.7-8.7 Systemy i zastosowania rzeczywistości
rozszerzonej Augmented reality systems and their applications HALSZKA KATARZYNA SKÓRSKA
Ł. Jaszczyk, D. Michalak, Zastosowanie technologii rozszerzonej rzeczywistości w szkoleniach
pracowników podziemnych zakładów górniczych, „Mechanik” 2011, nr 7.
E-mentor nr 2 (44) / 2012 » e-edukacja w kraju » Rzeczywistość rozszerzona i jej zastosowanie w
edukacji
This project has been funded with support from the European
Commission. This communication reflects the views only of the
author, and the Commission cannot be held responsible for any
use which may be made of the information contained therein.