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Strategic Partnerships for school education 2019-1-PL01-KA201-065137
Project: Teacher4.0 - comprehensive method of implementation of Industry 4.0
concept into didactic practice in primary and secondary schools
• Stimulate student engagement through movement and realistic exploration
• Visualize abstract experiments and experiment with them
• To delve into further hidden layers and systems of the examined object
• Tell stories in a whole new way
• Encourage students to move and explore the surrounding world
• Show off both the wide shot and the details
• Use resources that otherwise would not be available
• Build elements that complement current curricula
• Develop projects and provide students with challenges
Virtual education is the acquisition of both theoretical and practical knowledge. The importance of
experience cannot be ignored here. In traditional teaching, they must be carried out in laboratories
and are expensive. Education combined with AR enables the creation of artificial laboratories where
research can be carried out - both amateur (for teaching in schools) and professional (for learning).
Most often, laboratories are created to study physical and chemical phenomena and to carry out
medical experiments.
From an early age, children function in virtual reality far away from the reality of many schools. A
shared platform in which students' needs meet the possibilities of educators is augmented reality.
Students' skills in using mobile tools are high and not used in school practice. Instead of prohibiting
the use of mobile devices, we want to include them in work and study. By extending digital skills, we
make teaching effective and natural, resulting from an environment close to the student.
A modern student connected to the world 24 hours a day behaves differently than his peer years
ago. He may not yet know what his schooling should look like, but he has certain expectations of
teachers and he does not hide it. He asks and asks for the possibility of using the available mobile
devices at school that make his life easier.
Augumented reality in practice
The presented possibilities of augmented reality technology and examples of educational
applications show its great didactic potential. Currently, augmented reality in education is used
incidentally, usually as a technology curiosity. The encountered applications have a great didactic
potential and the legitimacy of widespread use in educational processes. The apparent lack of
"software" application is due to the fact that AR technology is at an early stage of development.
It seems, however, that in the near future, augmented reality may become one of the basic
presentation technologies in education. The use of commonly available mobile devices and the
possibility of free use of programming packages will cause that AR studios and laboratories will show
This project has been funded with support from the European
Commission. This communication reflects the views only of the
author, and the Commission cannot be held responsible for any
use which may be made of the information contained therein.