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Strategic Partnerships for school education 2019-1-PL01-KA201-065137
                         Project: Teacher4.0 - comprehensive method of implementation of Industry 4.0
                                concept into didactic practice in primary and secondary schools

               • Stimulate student engagement through movement and realistic exploration

               • Visualize abstract experiments and experiment with them

               • To delve into further hidden layers and systems of the examined object

               • Tell stories in a whole new way

               • Encourage students to move and explore the surrounding world

               • Show off both the wide shot and the details

               • Use resources that otherwise would not be available

               • Build elements that complement current curricula

               • Develop projects and provide students with challenges

               Virtual education is the acquisition of both theoretical and practical knowledge. The importance of
               experience cannot be ignored here. In traditional teaching, they must be carried out in laboratories
               and are expensive. Education combined with AR enables the creation of artificial laboratories where
               research can be carried out - both amateur (for teaching in schools) and professional (for learning).
               Most often, laboratories are created to study physical and chemical phenomena and to carry out
               medical experiments.

               From an early age, children function in virtual reality far away from the reality of many schools. A
               shared platform in which students' needs meet the possibilities of educators is augmented reality.
               Students' skills in using mobile tools are high and not used in school practice. Instead of prohibiting
               the use of mobile devices, we want to include them in work and study. By extending digital skills, we
               make teaching effective and natural, resulting from an environment close to the student.

               A modern student connected to the world 24 hours a day behaves differently than his peer years
               ago. He may not yet know what his schooling should look like, but he has certain expectations of
               teachers and he does not hide it. He asks and asks for the possibility of using the available mobile
               devices at school that make his life easier.

               Augumented reality in practice

               The presented possibilities of augmented reality technology and examples of educational
               applications show its great didactic potential. Currently, augmented reality in education is used
               incidentally, usually as a technology curiosity. The encountered applications have a great didactic
               potential and the legitimacy of widespread use in educational processes. The apparent lack of
               "software" application is due to the fact that AR technology is at an early stage of development.

               It seems, however, that in the near future, augmented reality may become one of the basic
               presentation technologies in education. The use of commonly available mobile devices and the
               possibility of free use of programming packages will cause that AR studios and laboratories will show


                                               This  project  has  been  funded  with  support  from  the  European
                                               Commission. This communication reflects the views only of the
                                               author, and the Commission cannot be held responsible for any
                                               use which may be made of the information contained therein.
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