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Strategic Partnerships for school education 2019-1-PL01-KA201-065137
Project: Teacher4.0 - comprehensive method of implementation of Industry 4.0
concept into didactic practice in primary and secondary schools
3D printing technology will help to acknowledge them with 3D design, learn about the 3D software
processes, and encourage them to further self-development.
Thanks to this technology, students can learn problem solving techniques, team work and look for
theoretical solutions in practice.
This technology allows to understand different subjects in an easier way starting with the structure of
the atom, biological particles, geometry, material properties, element construction technology,
elements of machines.
We can show our students didactic materials connected with anatomy, physics, science, geography
and other fields. By printing out model before or during a lesson, we are able to see for example
elements of our national heritage. Getting models of the atom or a different thing is also cheaper
than the models available on the market and they can be made immediately.
Schools start implementing this technology to their curriculum and will still do it because it allows to
get the students ready for future lessons. It helps us to show the topic in a more accessible way, also
to students with special needs.
Teachers have access to a lot of free educational platforms with ready model to be used during
lessons. It is an opportunity to make lessons more interesting and help students gain knowledge.
3D printing has a great potential in education. It makes the teaching process easier, it develops
students’ skills, their creativity, it helps them understand science subjects. If we increase teachers’
involvement, students’’ interest and engagement increases as well.
Any difficult topics become easier to be presented which involves the students in a particular field of
study. If a students is makes something with his/her hands, he/she can create something, touch it, it
is easier to explain the results of his/her efforts.
This technology allows an interaction with the process of learning which is opposed to a passive way
of teaching. Students may experiment, design things and use their senses. They can discover their
talents, develop critical thinking and problem solving. In this way they perceive mistakes not as a
failure but as a way to overcome difficulties and improve. It also a good way to understand the topic
and remember new information.
Doing experiments allows them to solve problems using a trial and error method and it builds
innovation and creativity. It also facilitates remembering facts and drawing conclusions. It is a way of
teaching that encourages thinking.
For teachers it as a new tool which gives a lot of opportunities and makes course books much more
interesting. Students are aware and understand better the link between real objects with those
presented in books or publications.
This project has been funded with support from the European
Commission. This communication reflects the views only of the
author, and the Commission cannot be held responsible for any
use which may be made of the information contained therein.